How to score using the blackjack system
Scoring a game using this system is extremely straightforward. You score for win/loss/draw, then you score any bonus points from scoring a lot more objectives than your opponent, then you score attrition.
14/10/7 Tournament Points (TPs) for a win / loss / draw according to the scenario played. Winning or losing is still the most important element of a competitive game, and is weighted accordingly.
Consult the table for up to +4/-4 TPs based on how many Objectives the victor won by. For example, in the Loot scenario you can win by 1, 2, or 3 points. If you win by 1 point, you get 0 bonus objective points. Winning by 2 nets you 2 points, winning by 3 nets you 4. You opponent will lose the same amount. This will reward people who focus heavily on the scenario and playing the objectives, and the score will reflect a dominant objective win vs just scraping by.
Calculate the difference in attrition, and consult the table for up to +3/-3 TPs based on that. At 2000 points for example, an attrition difference of <=500 points will result in no modifier, and you will need to have an attrition difference of 1800+ to net the full 3 points.
A player’s ranking is based on their TP total, with players on equal TPs using total Attrition points (not attrition difference) as a tiebreaker.
21 is the maximum score a player can achieve under this system, hence the name of Blackjack. Scoring Blackjack will be a remarkably difficult achievement, requiring you to have an attrition difference of over 1800 points in a 2000 point game as well as holding virtually all of the objective points on offer. It is also worth noting that a player who loses the scenario cannot gain more TPs than the player who won the scenario, regardless of how well they do on attrition.
We have started testing this system within our internal group, and are now opening it up for wider community feedback. We will be further testing this system at casual play nights across Australia, as well as some small tournaments over the next month, gauging its appropriateness for Clash of Kings Australia 18.
You will see that it is not too far different from the 20-0 system, so should be familiar enough to tournament players to understand easily.
What we are trying to achieve
Tournament scores should generally end up closer than a 20-0 system, so folk are more likely to have a chance of coming back from a bad round. Narrow wins will typically result in a 14/7 score, instead of the 16/4 result we tend to see currently.
There should be fewer white washes; fewer 20-0s. In fact, to get a 21-0 “Blackjack” (you must shout it out when you get it!) you’ve really got to be going hard. Theoretically we should see fewer people jumping a long way up the ladder in the final round of competition due to crushing an opponent.
With encouraging playing for the scenario, rather than bare minimum, we hope to reduce the instances of tactical choices such as castling, points denial, plain killing, etc.
It should have some impact on army builds. For example, Ken’s Varangur hammer army (an 8 drop army of 4 Mounted Sons + 1 King on Chimera + Herja + 2 mounted mages) could not Blackjack some scenarios, and would be virtually impossible to Blackjack in most others. If a player is aiming to podium at a tournament using this system, they will need to write a list that is capable of not only securing a decisive attrition advantage but also able to secure a decisive objective advantage.
Example scoring comparison
Here is a quick analysis of Ken’s results from the recent Castle Assault 2-day tournament 18 player in Newcastle. The table shows the scores he achieved under the prevailing Clash of Kings 20-0 system, and what he would have achieved under the Blackjack system: